[41/49] wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if()

H. Verbeet hverbeet at gmail.com
Mon Jan 15 12:36:04 CST 2007


Changelog:
  - Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if()
-------------- next part --------------
---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0d7e402..3a4706f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1434,7 +1434,7 @@ void shader_glsl_if(SHADER_OPCODE_ARG* arg) {
     char src0_reg[50];
     char src0_mask[6];
 
-    shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
+    shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str);
     shader_addline(arg->buffer, "if (%s) {\n", src0_str); 
 }
 


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