[3/4] wined3d: Fix a typo

H. Verbeet hverbeet at gmail.com
Wed Jan 17 14:41:40 CST 2007


This got introduced by my recent GLSL patches.

Changelog:
  - Fix a typo
-------------- next part --------------
---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2ace12c..4bc4e21 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1729,7 +1729,7 @@ void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
     shader_addline(buffer, "tmp0.z = dot(T%u.xyz, %s);\n", reg, src0_param.param_str);
 
     /* Calculate reflection vector, 2*(tmp0.src1)*tmp0-src1
-     * This is equavalent to reflect(-src1, tmp0); */
+     * This is equivalent to reflect(-src1, tmp0); */
     shader_addline(buffer, "tmp0.xyz = reflect(-(%s), tmp0.xyz);\n", src1_param.param_str);
 
     shader_glsl_append_dst(buffer, arg);
@@ -1766,7 +1766,7 @@ void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
             current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
 
     /* Calculate reflection vector (Assume normal is normalized): RF = 2*(tmp0.tmp1)*tmp0-tmp1
-     * This is equavalent to reflect(-tmp1, tmp0); */
+     * This is equivalent to reflect(-tmp1, tmp0); */
     shader_addline(buffer, "tmp0.xyz = reflect(-tmp1.xyz, tmp0.xyz);\n");
 
     shader_glsl_append_dst(buffer, arg);


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