[1/5] wined3d: Use %s

H. Verbeet hverbeet at gmail.com
Thu Jan 18 16:41:27 CST 2007


I'm not sure what I was thinking when I wrote this.

Changelog:
  - Use %s
-------------- next part --------------
---

 dlls/wined3d/baseshader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index bd48878..6949be1 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -61,7 +61,7 @@ int shader_addline(
         TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
         buffer->newline = FALSE;
     } else {
-        TRACE(base);
+        TRACE("%s", base);
     }
 
     buffer->bsize += rc;


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