[5/5] wined3d: The sincos instruction is valid for ps/vs 2.1 as well

H. Verbeet hverbeet at gmail.com
Thu Jan 18 16:42:00 CST 2007


Changelog:
  - The sincos instruction is valid for ps/vs 2.1 as well
-------------- next part --------------
---

 dlls/wined3d/pixelshader.c  |    2 +-
 dlls/wined3d/vertexshader.c |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 8573b9b..8958ee0 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -658,7 +658,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
 
     */
     {WINED3DSIO_NRM,      "nrm",      NULL, 1, 2, pshader_nrm,     NULL, shader_glsl_map2gl, 0, 0},
-    {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 4, pshader_sincos2, NULL, shader_glsl_sincos, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,0)},
+    {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 4, pshader_sincos2, NULL, shader_glsl_sincos, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)},
     {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 2, pshader_sincos3, NULL, shader_glsl_sincos, WINED3DPS_VERSION(3,0), -1},
     /* TODO: dp2add can be made out of multiple instuctions */
     {WINED3DSIO_DP2ADD,   "dp2add",   GLNAME_REQUIRE_GLSL,  1, 4, pshader_dp2add,  NULL, pshader_glsl_dp2add, WINED3DPS_VERSION(2,0), -1},
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index c6e034d..961f4f9 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -517,7 +517,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
 
     */
     {WINED3DSIO_NRM,      "nrm",      NULL, 1, 2, vshader_nrm,    NULL, shader_glsl_map2gl, 0, 0},
-    {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 4, vshader_sincos2, NULL, shader_glsl_sincos, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,0)},
+    {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 4, vshader_sincos2, NULL, shader_glsl_sincos, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)},
     {WINED3DSIO_SINCOS,   "sincos",   NULL, 1, 2, vshader_sincos3, NULL, shader_glsl_sincos, WINED3DVS_VERSION(3,0), -1},
 
     /* Matrix */


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