[1/11] WineD3D: BeginScene / EndScene tests and fixes

Stefan Dösinger stefan at codeweavers.com
Fri Jan 26 15:29:56 CST 2007


While trying to improve StretchRect I saw a note about beginScene in the msdn. 
This patch adds some test cases and fixes for BeginScene / EndScene. Reading 
the depth stencil buffer is disabled at the moment(until wined3d has proper 
support for that).
-------------- next part --------------
From 4d1c300a73ce8cf6d3a3a27eb85ae3aaa4ec29a4 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 19 Jan 2007 19:30:09 +0100
Subject: [PATCH] WineD3D: BeginScene and EndScene tests and fixes

---
 dlls/d3d8/tests/device.c       |   64 +++++++++++++++++
 dlls/d3d9/tests/device.c       |  153 +++++++++++++++++++++++++++++++++++++++-
 dlls/ddraw/device.c            |   15 +++-
 dlls/ddraw/tests/d3d.c         |   36 +++++++++
 dlls/wined3d/device.c          |   21 +++++-
 dlls/wined3d/surface.c         |   17 +++++
 dlls/wined3d/wined3d_private.h |    4 +-
 7 files changed, 300 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 8ec237e..0baf82a 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -759,6 +759,69 @@ static void test_display_modes(void)
     IDirect3D8_Release(pD3d);
 }
 
+static void test_scene()
+{
+    HRESULT                      hr;
+    HWND                         hwnd               = NULL;
+    IDirect3D8                  *pD3d               = NULL;
+    IDirect3DDevice8            *pDevice            = NULL;
+    D3DPRESENT_PARAMETERS        d3dpp;
+    D3DDISPLAYMODE               d3ddm;
+
+    pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
+    ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
+    hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    ok(hwnd != NULL, "Failed to create window\n");
+    if (!pD3d || !hwnd) goto cleanup;
+
+    IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+    ZeroMemory( &d3dpp, sizeof(d3dpp) );
+    d3dpp.Windowed         = FALSE;
+    d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
+    d3dpp.BackBufferWidth  = 800;
+    d3dpp.BackBufferHeight  = 600;
+    d3dpp.BackBufferFormat = d3ddm.Format;
+
+
+    hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
+                                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+    ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
+    if(!pDevice) goto cleanup;
+
+    /* Test an EndScene without beginscene. Should return an error */
+    hr = IDirect3DDevice8_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
+
+    /* Test a normal BeginScene / EndScene pair, this should work */
+    hr = IDirect3DDevice8_BeginScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
+    if(SUCCEEDED(hr))
+    {
+        hr = IDirect3DDevice8_EndScene(pDevice);
+        ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
+    }
+
+    /* Test another EndScene without having begun a new scene. Should return an error */
+    hr = IDirect3DDevice8_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
+
+    /* Two nested BeginScene and EndScene calls */
+    hr = IDirect3DDevice8_BeginScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr));
+    hr = IDirect3DDevice8_BeginScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %s\n", DXGetErrorString8(hr));
+    hr = IDirect3DDevice8_EndScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr));
+    hr = IDirect3DDevice8_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %s\n", DXGetErrorString8(hr));
+
+    /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
+
+cleanup:
+    if(pD3d) IDirect3D8_Release(pD3d);
+    if(pDevice) IDirect3D8_Release(pDevice);
+    if(hwnd) DestroyWindow(hwnd);
+}
 
 START_TEST(device)
 {
@@ -780,5 +843,6 @@ START_TEST(device)
         test_mipmap_levels();
         test_cursor();
         test_states();
+        test_scene();
     }
 }
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 34108d5..d01aadc 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1,7 +1,7 @@
 /*
  * Copyright (C) 2006 Vitaliy Margolen
- * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
  * Copyright (C) 2006 Chris Robinson
+ * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -943,6 +943,156 @@ static void test_display_modes(void)
     IDirect3D9_Release(pD3d);
 }
 
+static void test_scene()
+{
+    HRESULT                      hr;
+    HWND                         hwnd               = NULL;
+    IDirect3D9                  *pD3d               = NULL;
+    IDirect3DDevice9            *pDevice            = NULL;
+    D3DPRESENT_PARAMETERS        d3dpp;
+    D3DDISPLAYMODE               d3ddm;
+    IDirect3DSurface9            *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
+    IDirect3DSurface9            *pBackBuffer = NULL, *pDepthStencil = NULL;
+    RECT rect = {0, 0, 128, 128};
+    D3DCAPS9                     caps;
+
+    pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
+    ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
+    hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    ok(hwnd != NULL, "Failed to create window\n");
+    if (!pD3d || !hwnd) goto cleanup;
+
+    IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+    ZeroMemory( &d3dpp, sizeof(d3dpp) );
+    d3dpp.Windowed         = TRUE;
+    d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
+    d3dpp.BackBufferWidth  = 800;
+    d3dpp.BackBufferHeight  = 600;
+    d3dpp.BackBufferFormat = d3ddm.Format;
+    d3dpp.EnableAutoDepthStencil = TRUE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
+
+    hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
+                                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+    ok(hr == D3D_OK, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
+    if(!pDevice) goto cleanup;
+
+    /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
+    memset(&caps, 0, sizeof(caps));
+    hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
+    ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
+    if(FAILED(hr)) goto cleanup;
+
+    /* Test an EndScene without beginscene. Should return an error */
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
+
+    /* Test a normal BeginScene / EndScene pair, this should work */
+    hr = IDirect3DDevice9_BeginScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
+    if(SUCCEEDED(hr))
+    {
+        hr = IDirect3DDevice9_EndScene(pDevice);
+        ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
+    }
+
+    /* Test another EndScene without having begun a new scene. Should return an error */
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
+
+    /* Two nested BeginScene and EndScene calls */
+    hr = IDirect3DDevice9_BeginScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_BeginScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
+
+    /* Create some surfaces to test stretchrect between the scenes */
+    hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
+
+    hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
+    ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
+    ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
+
+    /* First make sure a simple StretchRect call works */
+    if(pSurface1 && pSurface2) {
+        hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
+        ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
+    }
+    if(pBackBuffer && pRenderTarget) {
+        hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
+        ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
+    }
+    if(pDepthStencil && pSurface3) {
+        HRESULT expected;
+        if(0) /* Disabled for now because it crashes in wine */ {
+            expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
+            hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
+            ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
+        }
+    }
+
+    /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
+     * width normal surfaces, render targets and depth stencil surfaces.
+     */
+    hr = IDirect3DDevice9_BeginScene(pDevice);
+    ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
+
+    if(pSurface1 && pSurface2)
+    {
+        hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
+        ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
+    }
+    if(pBackBuffer && pRenderTarget)
+    {
+        hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
+        ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
+    }
+    if(pDepthStencil && pSurface3)
+    {
+        /* This is supposed to fail inside a BeginScene - EndScene pair. */
+        hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
+        ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
+    }
+
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
+
+    /* Does a SetRenderTarget influence BeginScene / EndScene ?
+     * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
+     * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
+     */
+    hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
+    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_BeginScene(pDevice);
+    ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
+    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
+    hr = IDirect3DDevice9_EndScene(pDevice);
+    ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
+
+cleanup:
+    if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
+    if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
+    if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
+    if(pSurface1) IDirect3DSurface9_Release(pSurface1);
+    if(pSurface2) IDirect3DSurface9_Release(pSurface2);
+    if(pSurface3) IDirect3DSurface9_Release(pSurface3);
+    if(pD3d) IDirect3D9_Release(pD3d);
+    if(pDevice) IDirect3D9_Release(pDevice);
+    if(hwnd) DestroyWindow(hwnd);
+}
 
 START_TEST(device)
 {
@@ -963,5 +1113,6 @@ START_TEST(device)
         test_mipmap_levels();
         test_cursor();
         test_reset();
+        test_scene();
     }
 }
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index d0f81f3..12455fd 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1428,15 +1428,20 @@ IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
  *
  * Returns:
  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
+ *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
+ *  started scene).
  *
  *****************************************************************************/
 static HRESULT WINAPI
 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
 {
     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
+    HRESULT hr;
     TRACE("(%p): Relay\n", This);
 
-    return IWineD3DDevice_BeginScene(This->wineD3DDevice);
+    hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
+    if(hr == WINED3D_OK) return D3D_OK;
+    else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
 }
 
 static HRESULT WINAPI
@@ -1473,16 +1478,20 @@ Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
  *
  * Returns:
  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
+ *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
+ *  that only if the scene was already ended.
  *
  *****************************************************************************/
 static HRESULT WINAPI
 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
 {
     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
+    HRESULT hr;
     TRACE("(%p): Relay\n", This);
 
-    IWineD3DDevice_EndScene(This->wineD3DDevice);
-    return D3D_OK;
+    hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
+    if(hr == WINED3D_OK) return D3D_OK;
+    else return D3DERR_SCENE_NOT_IN_SCENE;
 }
 
 static HRESULT WINAPI
diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c
index 661efb3..e0de0fb 100644
--- a/dlls/ddraw/tests/d3d.c
+++ b/dlls/ddraw/tests/d3d.c
@@ -486,6 +486,41 @@ static void StateTest( void )
     ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
 }
 
+
+static void SceneTest()
+{
+    HRESULT                      hr;
+
+    /* Test an EndScene without beginscene. Should return an error */
+    hr = IDirect3DDevice7_EndScene(lpD3DDevice);
+    ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
+
+    /* Test a normal BeginScene / EndScene pair, this should work */
+    hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
+    if(SUCCEEDED(hr))
+    {
+        hr = IDirect3DDevice7_EndScene(lpD3DDevice);
+        ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
+    }
+
+    /* Test another EndScene without having begun a new scene. Should return an error */
+    hr = IDirect3DDevice7_EndScene(lpD3DDevice);
+    ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
+
+    /* Two nested BeginScene and EndScene calls */
+    hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
+    hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
+    ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
+    hr = IDirect3DDevice7_EndScene(lpD3DDevice);
+    ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
+    hr = IDirect3DDevice7_EndScene(lpD3DDevice);
+    ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
+
+    /* TODO: Verify that blitting works in the same way as in d3d9 */
+}
+
 START_TEST(d3d)
 {
     init_function_pointers();
@@ -501,5 +536,6 @@ START_TEST(d3d)
     LightTest();
     ProcessVerticesTest();
     StateTest();
+    SceneTest();
     ReleaseDirect3D();
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2f95fb1..623d525 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4547,13 +4547,25 @@ static HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface) {
     /* At the moment we have no need for any functionality at the beginning
        of a scene                                                          */
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    TRACE("(%p) : stub\n", This);
+    TRACE("(%p)\n", This);
+
+    if(This->inScene) {
+        TRACE("Already in Scene, returning WINED3DERR_INVALIDCALL\n");
+        return WINED3DERR_INVALIDCALL;
+    }
+    This->inScene = TRUE;
     return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     TRACE("(%p)\n", This);
+
+    if(!This->inScene) {
+        TRACE("Not in scene, returning WINED3DERR_INVALIDCALL\n");
+        return WINED3DERR_INVALIDCALL;
+    }
+
     ENTER_GL();
     /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
     glFlush();
@@ -4579,8 +4591,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface) {
             IUnknown_Release(targetContainer);
         }
     }
-    This->sceneEnded = TRUE;
     LEAVE_GL();
+    This->inScene = FALSE;
     return WINED3D_OK;
 }
 
@@ -5713,8 +5725,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
     } else {
         /* Otherwise, set the render target up */
 
-        if (!This->sceneEnded) {
+        if (This->inScene) {
+            /* EndScene takes care for loading the pbuffer into the texture. Call EndScene and BeginScene until we have better offscreen handling */
             IWineD3DDevice_EndScene(iface);
+            IWineD3DDevice_BeginScene(iface);
         }
         TRACE("clearing renderer\n");
         /* IWineD3DDeviceImpl_CleanRender(iface); */
@@ -5752,7 +5766,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
     } else {
         FIXME("Unknown error setting the render target\n");
     }
-    This->sceneEnded = FALSE;
     return hr;
 }
 
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ca9900a..bcb49f1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2759,9 +2759,18 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
 static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
+    IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
     TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
     TRACE("(%p): Usage is %s\n", This, debug_d3dusage(This->resource.usage));
 
+    /* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair */
+    if(myDevice->inScene &&
+       (iface == myDevice->stencilBufferTarget ||
+       (SrcSurface && SrcSurface == myDevice->stencilBufferTarget))) {
+        TRACE("Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL\n");
+        return WINED3DERR_INVALIDCALL;
+    }
+
     /* Special cases for RenderTargets */
     if( (This->resource.usage & WINED3DUSAGE_RENDERTARGET) ||
         ( Src && (Src->resource.usage & WINED3DUSAGE_RENDERTARGET) )) {
@@ -2823,8 +2832,16 @@ HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface) {
 HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans) {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
     IWineD3DSurfaceImpl *srcImpl = (IWineD3DSurfaceImpl *) Source;
+    IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
     TRACE("(%p)->(%d, %d, %p, %p, %08x\n", iface, dstx, dsty, Source, rsrc, trans);
 
+    if(myDevice->inScene &&
+       (iface == myDevice->stencilBufferTarget ||
+       (Source && Source == myDevice->stencilBufferTarget))) {
+        TRACE("Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL\n");
+        return WINED3DERR_INVALIDCALL;
+    }
+
     /* Special cases for RenderTargets */
     if( (This->resource.usage & WINED3DUSAGE_RENDERTARGET) ||
         ( srcImpl && (srcImpl->resource.usage & WINED3DUSAGE_RENDERTARGET) )) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5fc8871..c1c36b0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -642,8 +642,8 @@ typedef struct IWineD3DDeviceImpl
     /* Screen buffer resources */
     glContext contextCache[CONTEXT_CACHE];
 
-    /* A flag to check if endscene has been called before changing the render tartet */
-    BOOL sceneEnded;
+    /* A flag to check for proper BeginScene / EndScene call pairs */
+    BOOL inScene;
 
     /* process vertex shaders using software or hardware */
     BOOL softwareVertexProcessing;
-- 
1.4.4.3



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