[1/5] WineD3D: Initialize surfaces at creation
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jul 9 10:27:05 CDT 2007
This patch can theoretically lead to higher memory usage, but only if apps
create loads of surfaces in the default pool without ever using them(which
allows surfaces up to the amount of emulated vidmem). Normally there will be
no differences because the memory will be allocated on the first use of the
surface. Allocating and initializing at creation time is much simpler than
checking for this in LockRect and LoadTexture.
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