[1/6] WineD3D: Create the stateblock in Init3D
Stefan Dösinger
stefan at codeweavers.com
Wed Jul 18 16:40:18 CDT 2007
These patches get ddraw without opengl working again. In the last versions
this has failed because wined3d tries to find the gl caps when the first
wined3d object is created and refuses to work if this fails. This patchset
makes ddraw working again on a VNC X server.
Note that a libGL.so is still needed to satisfy the linker.
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