wined3d: Remove a return after a return. Found by Smatch.

Michael Stefaniuc mstefani at redhat.de
Tue Jul 24 15:29:16 CDT 2007


---
 dlls/wined3d/surface.c |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 07467be..11e0fba 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3152,7 +3152,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *
 {
     IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
 
-    if (Flags & WINEDDBLT_DEPTHFILL) {
+    if (Flags & WINEDDBLT_DEPTHFILL)
         return IWineD3DDevice_Clear((IWineD3DDevice *) myDevice,
                                     DestRect == NULL ? 0 : 1,
                                     (WINED3DRECT *) DestRect,
@@ -3161,9 +3161,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *
                                     (float) DDBltFx->u5.dwFillDepth / (float) MAXDWORD,
                                     0x00000000);
 
-        return WINED3D_OK;
-    }
-
     FIXME("(%p): Unsupp depthstencil blit\n", This);
     return WINED3DERR_INVALIDCALL;
 }
-- 
1.5.2.2
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