[2/2] wined3d: Fix the stretch_rect_fbo() declaration to match the
implementation
H. Verbeet
hverbeet at gmail.com
Tue Jul 24 16:38:40 CDT 2007
This is extracted from Parallels' modified wined3d source, so credit
should go to SWsoft.
Looks pretty harmless to me, but MSVC will probably complain.
Changelog:
- Fix the stretch_rect_fbo() declaration to match the implementation
-------------- next part --------------
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d735bb5..7743051 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2057,6 +2057,6 @@ static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
}
void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
- IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
+ IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
#endif
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