[1/5] WineD3D: Attempt to clean up fbos only if a gl surface is destroyed

Stefan Dösinger stefan at codeweavers.com
Wed Jul 25 11:20:06 CDT 2007

This is a resend of the unmodified patches from yesterday, but in a different 
order. Patch 2(No 3 yesterday) depends on this patch(No 5 yesterday).

This time I have double checked all the d3d and ddraw tests with every single 
patch, so they should work finally.
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