WGL: render_texture use correct formats/types
Roderick Colenbrander
thunderbird2k at gmx.net
Fri Jul 27 17:24:47 CDT 2007
Hi,
This patch lets the render_texture emulation code use the correct
pixelformats, bpp and types. After this patch all NVSDK demos I have tested
(except for ones for I haven't emulated the extension) seem to work
properly :)
Regards,
Roderick Colenbrander
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