wine3d3: Check the destination recangle when for FastBlt().
Peter Dons Tychsen
donpedro at tdcadsl.dk
Sun Jul 29 14:28:46 CDT 2007
Hello Wine!
I have fixed a small bug in FastBlt(), which caused Wine to crash if the
application tried to do FastBlt() to a surface using a bad destination
setup. The problem is already fixed in normal Blt(), but was broken for
FastBlt().
This fixes a crash for the little game "Treasure Mole Winter Vacations":
http://www.alawar.com/games/treasuremolewv/
The game is now fully playable.
/Pedro
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