wine3d3: Check the destination recangle when for FastBlt().

Peter Dons Tychsen donpedro at tdcadsl.dk
Sun Jul 29 14:28:46 CDT 2007


Hello Wine!

I have fixed a small bug in FastBlt(), which caused Wine to crash if the
application tried to do FastBlt() to a surface using a bad destination
setup. The problem is already fixed in normal Blt(), but was broken for
FastBlt().

This fixes a crash for the little game "Treasure Mole Winter Vacations":

http://www.alawar.com/games/treasuremolewv/

The game is now fully playable.

/Pedro
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