[2/2] d3d9: Add a test for calling DrawIndexedPrimitive with a NULL
index buffer
H. Verbeet
hverbeet at gmail.com
Sat Jun 2 08:54:55 CDT 2007
Changelog:
- Add a test for calling DrawIndexedPrimitive with a NULL index buffer
-------------- next part --------------
---
dlls/d3d9/tests/device.c | 118 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 118 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 365b783..710ec46 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2,6 +2,7 @@
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006-2007 Stefan D?singer(For CodeWeavers)
+ * Copyright 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -1238,6 +1239,122 @@ cleanup:
if(hwnd) DestroyWindow(hwnd);
}
+/* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
+static void test_draw_indexed(void)
+{
+ static const struct {
+ float position[3];
+ DWORD color;
+ } quad[] = {
+ {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
+ {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
+ {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
+ {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
+ };
+ WORD indices[] = {0, 1, 2, 3, 0, 2};
+
+ static const D3DVERTEXELEMENT9 decl_elements[] = {
+ {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+ {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+ D3DDECL_END()
+ };
+
+ IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
+ IDirect3DVertexBuffer9 *vertex_buffer = NULL;
+ IDirect3DIndexBuffer9 *index_buffer = NULL;
+ D3DPRESENT_PARAMETERS present_parameters;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d9;
+ HRESULT hr;
+ HWND hwnd;
+ void *ptr;
+
+ hwnd = CreateWindow("static", "d3d9_test",
+ 0, 0, 0, 10, 10, 0, 0, 0, 0);
+ if (!hwnd)
+ {
+ skip("Failed to create window\n");
+ return;
+ }
+
+ d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
+ if (!d3d9)
+ {
+ skip("Failed to create IDirect3D9 object\n");
+ goto cleanup;
+ }
+
+ ZeroMemory(&present_parameters, sizeof(present_parameters));
+ present_parameters.Windowed = TRUE;
+ present_parameters.hDeviceWindow = hwnd;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+ if (FAILED(hr) || !device)
+ {
+ skip("Failed to create device\n");
+ goto cleanup;
+ }
+
+ hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
+ ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
+ ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
+
+ hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
+ ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
+ hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
+ memcpy(ptr, quad, sizeof(quad));
+ hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
+ ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
+ ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
+
+ hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
+ ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
+ hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
+ memcpy(ptr, indices, sizeof(indices));
+ hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
+ ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
+
+ /* NULL index buffer. Should fail */
+ hr = IDirect3DDevice9_SetIndices(device, NULL);
+ ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
+ 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
+ ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
+ hr, D3DERR_INVALIDCALL);
+
+ /* Valid index buffer. Should succeed */
+ hr = IDirect3DDevice9_SetIndices(device, index_buffer);
+ ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
+ hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
+ 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
+ ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
+
+ IDirect3DVertexBuffer9_Release(vertex_buffer);
+ IDirect3DIndexBuffer9_Release(index_buffer);
+ IDirect3DVertexDeclaration9_Release(vertex_declaration);
+
+cleanup:
+ if (d3d9) IDirect3D9_Release(d3d9);
+ if (device) IDirect3DDevice9_Release(device);
+ if (hwnd) DestroyWindow(hwnd);
+}
+
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -1260,5 +1377,6 @@ START_TEST(device)
test_scene();
test_limits();
test_depthstenciltest();
+ test_draw_indexed();
}
}
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