[2/2] wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex

H. Verbeet hverbeet at gmail.com
Mon Jun 4 11:12:36 CDT 2007


It's consistent with the name in the interface this way.

Changelog:
  - Rename IWineD3DDeviceImpl_SetBasevertexIndex to
IWineD3DDeviceImpl_SetBaseVertexIndex
-------------- next part --------------
---

 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index daff352..9a532a2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2802,7 +2802,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWine
 }
 
 /* Method to offer d3d9 a simple way to set the base vertex index without messing with the index buffer */
-static HRESULT WINAPI IWineD3DDeviceImpl_SetBasevertexIndex(IWineD3DDevice *iface, UINT BaseIndex) {
+static HRESULT WINAPI IWineD3DDeviceImpl_SetBaseVertexIndex(IWineD3DDevice *iface, UINT BaseIndex) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     TRACE("(%p)->(%d)\n", This, BaseIndex);
 
@@ -6374,7 +6374,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
     IWineD3DDeviceImpl_GetGammaRamp,
     IWineD3DDeviceImpl_SetIndices,
     IWineD3DDeviceImpl_GetIndices,
-    IWineD3DDeviceImpl_SetBasevertexIndex,
+    IWineD3DDeviceImpl_SetBaseVertexIndex,
     IWineD3DDeviceImpl_SetLight,
     IWineD3DDeviceImpl_GetLight,
     IWineD3DDeviceImpl_SetLightEnable,


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