[4/5] D3D8: Hold the lock in IDirect3DDevice8 methods

Stefan Dösinger stefandoesinger at gmx.at
Sat Jun 9 07:40:12 CDT 2007


Am Freitag, 8. Juni 2007 15:02 schrieb Stefan Dösinger:
Use this patch, it applies on top of Henri's(already commited) base vertex 
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