[3/5] WineD3D: Present does not clear the depth stencil

H. Verbeet hverbeet at gmail.com
Thu Jun 14 02:23:44 CDT 2007


On 14/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> The patch removes the clearing from Present, except for the DISCARD swap effect if the d3d trace channel is on.

It sounds a bit questionable to have different behaviour depending on
the debug channel.



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