[5/5] WineD3D: Implement mipmap auto generation

Stefan Dösinger stefan at codeweavers.com
Mon Jun 25 16:17:02 CDT 2007

Am Montag, 25. Juni 2007 14:42 schrieb Stefan Dösinger:
> I have no application that needs this, so this is an untested per-msdn
> implementation.
Do not apply this patch yet. It's missing some check in LoadTexture to not 
upload sublevels manually if autogen is on

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