[3/3] wined3d: Get rid of the oneToOneTexUnitMap field

H. Verbeet hverbeet at gmail.com
Thu Jun 28 16:32:59 CDT 2007


We don't use this anymore.

Changelog:
  - Get rid of the oneToOneTexUnitMap field
-------------- next part --------------
---

 dlls/wined3d/device.c          |    1 -
 dlls/wined3d/wined3d_private.h |    1 -
 2 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 947038a..ed6b6f9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1819,7 +1819,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
             This->rev_tex_unit_map[state] = -1;
         }
     }
-    This->oneToOneTexUnitMap = TRUE;
 
     /* Setup the implicit swapchain */
     TRACE("Creating implicit swapchain\n");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 135114f..77978a3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -727,7 +727,6 @@ struct IWineD3DDeviceImpl
     DWORD                     texUnitMap[MAX_COMBINED_SAMPLERS];
     DWORD                     rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
     BOOL                      fixed_function_usage_map[MAX_TEXTURES];
-    BOOL                      oneToOneTexUnitMap;
 
     /* Stream source management */
     WineDirect3DVertexStridedData strided_streams;


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