[1/2] wined3d: Height of rectangle is bottom - top, not vice versa

Fabian Bieler der.fabe at gmx.net
Fri Mar 9 04:48:21 CST 2007


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From 16854c6b686bcb2f172a9a818d0c1aaba9765f2d Mon Sep 17 00:00:00 2001
From: Fabian Bieler <der.fabe at gmx.net>
Date: Fri, 9 Mar 2007 11:37:08 +0100
Subject: [PATCH] [1/2] wined3d: Height of rectangle is bottom - top, not vice versa

---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0998eec..cff0f19 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4728,7 +4728,7 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
 
     /* this needs to be done in lines if the sourceRect != the sourceWidth */
     srcWidth   = pSourceRect ? pSourceRect->right - pSourceRect->left   : srcSurfaceWidth;
-    srcHeight  = pSourceRect ? pSourceRect->top   - pSourceRect->bottom : srcSurfaceHeight;
+    srcHeight  = pSourceRect ? pSourceRect->bottom - pSourceRect->top   : srcSurfaceHeight;
     srcLeft    = pSourceRect ? pSourceRect->left : 0;
     destLeft   = pDestPoint  ? pDestPoint->x : 0;
     destTop    = pDestPoint  ? pDestPoint->y : 0;
-- 
1.4.4.1



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