wined3d: Check for float texture formats correctly.

Stefan Dösinger stefandoesinger at gmx.at
Wed Mar 21 04:02:19 CDT 2007


Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> On 21/03/07, Vitaly Budovski <vbudovski at gmail.com> wrote:
> > Move the checks for float texture formats into the correct location.
> > This allows some Direct3D sample applications to start up which check
> > for any of the float formats together with D3DUSAGE_RENDERTARGET.
> > ---
>
> That's better, but now those formats can only be used with render
> targets. I don't think that's correct, since they were probably added
> in the other place to make some application work.
Especially since its pointless to render to a texture if you can't use it 
otherwise :-) Although I guess that apps assume that if its ok as a rt you 
can use it as a texture too

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