[5/5] WineD3D: Software vertex blending

H. Verbeet hverbeet at gmail.com
Wed May 2 17:19:45 CDT 2007


>+            for(i = 0; i < 16 /* Max vertex attribs */; i++) {
I think you should be using MAX_ATTRIBS there.

Changing the strided data like that in drawPrimitive looks rather hacky to me.



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