[6/8] DDraw: Avoid fallout of failing tests

Stefan Dösinger stefan at codeweavers.com
Thu May 10 15:04:16 CDT 2007


These tests fail with the software DirectDraw implementation in Windows(e.g. 
in qemu). Some games depend on highly related functionality(not exactly the 
failing commands, but very, very close ones), so I prefer to keep them in. In 
DirectDraw it is also not possible to check for the software implementation 
beacuse a ddraw device can be half software and half hardware. This patch 
prevents the forgot surfaces which addref each other from breaking other 
tests. The tests work in wine and on every hardware DirectDraw implementation 
in Windows I could get hold of.

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