[PATCH] wined3d: IWineD3DDeviceImpl_Clear: list Color parameter in
the trace.
Erik Inge Bolsø
knan-wine at anduin.net
Sat May 12 08:16:57 CDT 2007
---
dlls/wined3d/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 16df8a5..1f2f3c8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4345,8 +4345,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
unsigned int i;
CONST WINED3DRECT* curRect;
- TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Z (%f), Stencil (%d)\n", This,
- Count, pRects, Flags, Z, Stencil);
+ TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Color (%f %f %f %f), Z (%f), Stencil (%d)\n", This,
+ Count, pRects, Flags, D3DCOLOR_R(Color), D3DCOLOR_G(Color), D3DCOLOR_B(Color), D3DCOLOR_A(Color), Z, Stencil);
if(Flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL) && This->stencilBufferTarget == NULL) {
WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
--
1.4.4.2
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