wined3d: Implement support for gamma corrected (sRGB) texture loading

Phil Costin philcostin at hotmail.com
Sat May 26 21:22:55 CDT 2007


Hi,

This patch has been a long time in the making. The following test was used
during the creation of the patch:

http://ati.amd.com/developer/samples/dx9/sRGBTest.html

Half-Life 2 and Counter-Strike:Source were also extensively used for rooting
out the bugs

Special thanks to the guys on #winehackers and especially Stefan Dösinger
for his help and guidance during the development of this feature

Regards,
Phil
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