WineD3D: only use p8 conversion on render targets [attempt2]

Roderick Colenbrander thunderbird2k at
Sat Nov 3 12:48:15 CDT 2007


This is an updated version of my previous patch. The previous one checked if the surface was a p8 render target but it should have checked whether the primary render target is a p8 one. This fixes a regression in Red Alert I.

Roderick Colenbrander
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