[14/14] WineD3D: Release the pixel shader function when destroying the shader

H. Verbeet hverbeet at gmail.com
Tue Nov 6 14:38:41 CST 2007


On 06/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
It would probably be more proper to do stuff like this (destroying the
constants lists as well) in baseshader.c



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