WineD3D: kill p8 shader in Uninit3D 2/3

Roderick Colenbrander thunderbird2k at gmx.net
Thu Nov 8 16:20:22 CST 2007


Hi,

Make sure all traces of the p8 shader are cleared during Uninit3D. This fixes a bug in Age of Empires II where for a new p8 render target no new shader is created.

Regards,
Roderick Colenbrander
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