[PATCH] Implement D3DXQuaternionSquad with a test

David Adam David.Adam at math.cnrs.fr
Mon Nov 19 10:35:44 CST 2007


---
 dlls/d3dx8/d3dx8.spec   |    2 +-
 dlls/d3dx8/math.c       |    8 ++++++++
 dlls/d3dx8/tests/math.c |    8 +++++++-
 include/d3dx8math.h     |    1 +
 4 files changed, 17 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 005ac87..d89bfe9 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -59,7 +59,7 @@
 @ stub D3DXQuaternionLn
 @ stub D3DXQuaternionExp
 @ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
-@ stub D3DXQuaternionSquad
+@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
 @ stub D3DXQuaternionBaryCentric
 @ stdcall D3DXPlaneNormalize(ptr ptr)
 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 900566c..144c2c3 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -650,6 +650,14 @@ D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNI=
ON *pout, CONST D3DXQUATE
     return pout;
 }
=20
+D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DX=
QUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST=
 D3DXQUATERNION *pq4, FLOAT t)
+{
+    D3DXQUATERNION temp1, temp2;
+
+    D3DXQuaternionSlerp(pout, D3DXQuaternionSlerp(&temp1, pq1, pq4, t), D3D=
XQuaternionSlerp(&temp2, pq2, pq3, t), 2.0f * t * (1.0f - t));
+    return pout;=20
+}
+
 /*_________________D3DXVec2_____________________*/
=20
 D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR=
2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 3f96e76..0a732bd 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -552,7 +552,7 @@ static void D3DXPlaneTest(void)
=20
 static void D3X8QuaternionTest(void)
 {
-    D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t;
+    D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t, u;
     LPD3DXQUATERNION funcpointer;
     FLOAT expected, got, scale;
     BOOL expectedbool, gotbool;
@@ -561,6 +561,7 @@ static void D3X8QuaternionTest(void)
     q.x =3D 1.0f, q.y =3D 2.0f; q.z =3D 4.0f; q.w =3D 10.0f;
     r.x =3D -3.0f; r.y =3D 4.0f; r.z =3D -5.0f; r.w =3D 7.0;
     t.x =3D -1111.0f, t.y=3D 111.0f; t.z =3D -11.0f; t.w =3D 1.0f;
+    u.x =3D 91.0f; u.y =3D - 82.0f; u.z =3D 7.3f; u.w =3D -6.4f;
=20
     scale =3D 0.3f;
=20
@@ -655,6 +656,11 @@ static void D3X8QuaternionTest(void)
     expectedquat.x =3D 334.0f; expectedquat.y =3D -31.9f; expectedquat.z =
=3D 6.1f; expectedquat.w =3D 6.7f;
     D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
     expect_vec4(expectedquat,gotquat);
+
+/*_______________D3DXQuaternionSquad________________________*/
+    expectedquat.x =3D -156.296f; expectedquat.y =3D 30.242f; expectedquat.=
z =3D -2.5022f; expectedquat.w =3D 7.3576f;
+    D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
+    expect_vec4(expectedquat,gotquat);
 }
=20
 static void D3X8Vector2Test(void)
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 455089c..1fd7b07 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -306,6 +306,7 @@ D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERN=
ION *pout, CONST D3DXQUA
 D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D=
3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2);
 D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST =
D3DXQUATERNION *pq);
 D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DX=
QUATERNION *pq1, CONST D3DXQUATERNION *pq2, FLOAT t);
+D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DX=
QUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST=
 D3DXQUATERNION *pq4, FLOAT t);
=20
 D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR=
2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);
 D3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, CONST D3DXVECTOR2=
 *pv0, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv=
3, FLOAT s);
--=20
1.5.3.2


--=_7d4j27s2ztc8--



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