wined3d: Bind device framebuffer in ActivateContext

Stefan Dösinger stefan at
Sun Nov 25 06:15:10 CST 2007

Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> Fixes failures in visual tests for ddraw and d3d8 when using FBO
> offscreen rendering mode.
>  - Allan
This doesn't look right to me. It will most likely break overall FBO support.

There is indeed a problem with the fbo and ActivateContext integration, but 
fixing this is more involved than just setting the framebuffer to 0.

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