wined3d: Bind device framebuffer in ActivateContext
stefan at codeweavers.com
Sun Nov 25 06:15:10 CST 2007
Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> Fixes failures in visual tests for ddraw and d3d8 when using FBO
> offscreen rendering mode.
> - Allan
This doesn't look right to me. It will most likely break overall FBO support.
There is indeed a problem with the fbo and ActivateContext integration, but
fixing this is more involved than just setting the framebuffer to 0.
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