[1/8] WineD3D: Inform the texture about filtering changes

Stefan Dösinger stefan at codeweavers.com
Wed Nov 28 04:43:43 CST 2007

Am Mittwoch, 28. November 2007 09:40:29 schrieb H. Verbeet:
> On 27/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Don't you need to mark the sampler dirty if it's bound somewhere? Or
> is it guaranteed it never is at that point?
This is done by the CTXUSAGE_BLIT setup
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