[4/4] WineD3D: Enabling too many lights is silently ignored

H. Verbeet hverbeet at gmail.com
Fri Nov 30 02:49:06 CST 2007

On 30/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
But you're not creating the lights first with SetLight(). IIRC you can
create lots of lights with SetLight(), but only enable MaxActiveLights
at the same time with LightEnable(). I guess calling LightEnable on a
light that isn't created first is simply ignored.

I thought that at least for ddraw I created a test for this back when
I started working on wine, but perhaps I never sent it in. :-/

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