[PATCH] Implement-D3DX___Length-function-with-a-test.patch

David Adam David.Adam at math.cnrs.fr
Thu Oct 18 07:03:03 CDT 2007


---
 dlls/d3dx8/tests/math.c |   54 ++++++++++++++++++++++++++++++++++++++++++++=
+++
 include/d3dx8math.inl   |   30 ++++++++++++++++++++++++++
 2 files changed, 84 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 9ae9018..3449dfa 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -26,6 +26,23 @@
=20
 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<adm=
itted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector=
=3D (%f, %f)\n , Got Vector=3D (%f, %f)\n", expectedvec.x, expectedvec.y, go=
tvec.x, gotvec.y);
=20
+static void D3X8QuaternionTest(void)
+{
+    D3DXQUATERNION q;
+    FLOAT expected, got;
+
+    q.x =3D 1.0f, q.y =3D 2.0f; q.z =3D 4.0f; q.w =3D 10.0f;=20
+
+/*_______________D3DXQuaternionLength__________________________*/
+   expected =3D 11.0f;
+   got =3D D3DXQuaternionLength(&q);
+   ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", e=
xpected, got);
+   /* Tests the case NULL */
+    expected=3D0.0f;
+    got =3D D3DXQuaternionLength(NULL);
+    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", =
expected, got);
+}
+
 static void D3X8Vector2Test(void)
 {
     D3DXVECTOR2 expectedvec, gotvec, u, v;
@@ -140,7 +157,44 @@ static void D3X8Vector2Test(void)
=20
 }
=20
+static void D3X8Vector3Test(void)
+{
+    D3DXVECTOR3 u;
+    FLOAT expected, got;
+
+    u.x =3D 9.0f; u.y =3D 6.0f; u.z =3D 2.0f;
+
+/*_______________D3DXVec3Length__________________________*/
+   expected =3D 11.0f;
+   got =3D D3DXVec3Length(&u);
+   ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", e=
xpected, got);
+   /* Tests the case NULL */
+    expected=3D0.0f;
+    got =3D D3DXVec3Length(NULL);
+    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", =
expected, got);
+}
+
+static void D3X8Vector4Test(void)
+{
+    D3DXVECTOR4 u;
+    FLOAT expected, got;
+
+    u.x =3D 1.0f; u.y =3D 2.0f; u.z =3D 4.0f; u.w =3D 10.0;
+
+/*_______________D3DXVec4Length__________________________*/
+   expected =3D 11.0f;
+   got =3D D3DXVec4Length(&u);
+   ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", e=
xpected, got);
+   /* Tests the case NULL */
+    expected=3D0.0f;
+    got =3D D3DXVec4Length(NULL);
+    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", =
expected, got);
+}
+
 START_TEST(math)
 {
+    D3X8QuaternionTest();
     D3X8Vector2Test();
+    D3X8Vector3Test();
+    D3X8Vector4Test();
 }
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index 24ff812..94e0019 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -19,6 +19,8 @@
 #ifndef __D3DX8MATH_INL__
 #define __D3DX8MATH_INL__
=20
+/*_______________D3DXVECTOR2________________________*/
+
 static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2=
 *pv1, CONST D3DXVECTOR2 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
@@ -91,4 +93,32 @@ static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *=
pout, CONST D3DXVECTOR2
     return pout;
 }
=20
+/*__________________D3DXVECTOR3_______________________*/
+
+static inline FLOAT D3DXVec3Length(CONST D3DXVECTOR3 *pv)
+{
+    if (!pv) return 0.0f;
+    return sqrt( (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) =
);
+}
+
+/*__________________D3DXVECTOR4_______________________*/
+
+static inline FLOAT D3DXVec4Length(CONST D3DXVECTOR4 *pv)
+{
+    if (!pv) return 0.0f;
+    return sqrt( (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) =
+ (pv->w) * (pv->w) );
+}
+
+
+/*__________________D3DXQUATERNION____________________*/
+
+static inline FLOAT D3DXQuaternionLength( CONST D3DXQUATERNION *pq)
+{
+    if (!pq) return 0.0f;
+    return sqrt( (pq->x) * (pq->x) + (pq->y) * (pq->y) + (pq->z) * (pq->z) =
+ (pq->w) * (pq->w) );
+}
+
+
+
+
 #endif
--=20
1.5.3.2


--=_6a5oyajbf14w--



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