[PATCH] Implement D3DXColorLerp with a test
David Adam
David.Adam at math.cnrs.fr
Tue Oct 23 04:54:32 CDT 2007
---
dlls/d3dx8/tests/math.c | 15 +++++++++++++++
include/d3dx8math.inl | 12 ++++++++++++
2 files changed, 27 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 7c74b65..fbb8ab3 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -36,8 +36,23 @@ static void D3DXColorTest(void)
{
D3DXCOLOR color, color1, expected, got;
LPD3DXCOLOR funcpointer;
+ FLOAT scale;
=20
color.r =3D 0.2f; color.g =3D 0.75f; color.b =3D 0.41f; color.a =3D 0.9=
3f;
+ scale =3D 0.3f;
+
+/*_______________D3DXColorLerp________________*/
+ color1.r =3D 0.6f; color1.g =3D 0.55f; color1.b =3D 0.23f; color1.a =3D=
0.82f;
+ expected.r =3D 0.32f; expected.g =3D 0.69f; expected.b =3D 0.356f; expe=
cted.a =3D 0.897f;
+ D3DXColorLerp(&got,&color,&color1,scale);
+ expect_color(expected,got);
+ /* Test the NULL case */
+ funcpointer =3D D3DXColorLerp(&got,NULL,&color1,scale);
+ ok(funcpointer =3D=3D NULL, "Expected: %p, Got: %p\n", NULL, funcpointe=
r);
+ funcpointer =3D D3DXColorLerp(NULL,NULL,&color1,scale);
+ ok(funcpointer =3D=3D NULL, "Expected: %p, Got: %p\n", NULL, funcpointe=
r);
+ funcpointer =3D D3DXColorLerp(NULL,NULL,NULL,scale);
+ ok(funcpointer =3D=3D NULL, "Expected: %p, Got: %p\n", NULL, funcpointe=
r);
=20
/*_______________D3DXColorNegative________________*/
expected.r =3D 0.8f; expected.g =3D 0.25f; expected.b =3D 0.59f; expect=
ed.a =3D 0.93f;
diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl
index d4ddb14..da11f31 100644
--- a/include/d3dx8math.inl
+++ b/include/d3dx8math.inl
@@ -19,6 +19,18 @@
#ifndef __D3DX8MATH_INL__
#define __D3DX8MATH_INL__
=20
+/*_______________D3DXCOLOR_____________________*/
+
+static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc=
1, CONST D3DXCOLOR *pc2, FLOAT s)
+{
+ if ( !pout || !pc1 || !pc2 ) return NULL;
+ pout->r =3D (1-s) * (pc1->r) + s *(pc2->r);
+ pout->g =3D (1-s) * (pc1->g) + s *(pc2->g);
+ pout->b =3D (1-s) * (pc1->b) + s *(pc2->b);
+ pout->a =3D (1-s) * (pc1->a) + s *(pc2->a);
+ return pout;
+}
+
static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR=
*pc)
{
if ( !pout || !pc ) return NULL;
--=20
1.5.3.2
--=_4ofo3jdm8c8w--
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