wined3d: Enable clip planes with GLSL shader backend
Stefan Dösinger
stefandoesinger at gmx.at
Wed Oct 31 14:21:08 CDT 2007
Am Mittwoch, 31. Oktober 2007 18:50:32 schrieb Fabian Bieler:
> - glMatrixMode(GL_MODELVIEW);
> - glPushMatrix();
> - glLoadMatrixf((float *)
> &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); +
> if(!use_vs(stateblock->wineD3DDevice)) {
> + /* Clip Plane settings are affected by the model view in OpenGL,
> the View transform in direct3d */ + glMatrixMode(GL_MODELVIEW);
> + glPushMatrix();
> + glLoadMatrixf((float *)
> &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); + }
Isn't this going to cause problems with the glPopMatrix afterwards?
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