WineD3D: PBO support 2/2 (attempt 2)

Roderick Colenbrander thunderbird2k at
Tue Sep 11 09:36:23 CDT 2007


This is an updated version of the patch. In the previous one I was making a glBindBuffer call in a place without checking if PBOs were around. Further the place didn't need the call anymore.

The patch is the same except for the removal of a glBindBuffer call.

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