[3/5] WineD3D: Implement texbeml

Stefan Dösinger stefandoesinger at gmx.at
Tue Sep 11 09:55:23 CDT 2007

As with the bump env matrix, there should be some free uniform for the 
luminance parameters. texbeml is a ps <= 1.3 instruction which is limited to 
8 uniforms. GLSL usually does more.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0003-WineD3D-Implement-texbeml.patch
Type: text/x-diff
Size: 12469 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20070911/579aec9a/0003-WineD3D-Implement-texbeml-0001.bin

More information about the wine-patches mailing list