[5/5] WineD3D: Pixel shader 1.x constants are clamped to [-1;1]

Stefan Dösinger stefandoesinger at gmx.at
Wed Sep 12 13:30:07 CDT 2007

It is hard to judge if this patch will fix anything. A problem is that 
clamping the constants on loading makes constants loading more expensive. 
Luckilly though there aren't many ps 1.x constants(8 max). It is hard to say 
if there are any games that use constants > 1.0, but incorrect constant 
loading can have many bad effects.
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