[10/20] WineD3D: Fix a typo in shader_glsl_cross

Stefan Dösinger stefan at codeweavers.com
Mon Sep 17 08:56:25 CDT 2007

Am Montag, 17. September 2007 15:54:28 schrieb Stefan Dösinger:
Oops, that one doesn't fit into the surface cleanup patch wave, but it is 
still correct. I didn't intend to send it today, but now that it's there it 
can be applied
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