[5/5] WineD3D: Add sincos support to arb shaders

Stefan Dösinger stefan at codeweavers.com
Wed Sep 26 15:25:14 CDT 2007


Am Mittwoch, 26. September 2007 19:56:34 schrieb H. Verbeet:
> On 26/09/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > +    /* dst.w = src[0].w * 1 / (src.x^2 + src.y^2 + src.z^2)^(1/2)
> > according to msdn*/
>
> That comment looks a bit out of place for sincos. Copy-paste from nrm?
Correct, here is a fixed patch.
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