dsound: Use smaller buffers for wavein capture
Maarten Lankhorst
m.b.lankhorst at gmail.com
Fri Sep 28 18:58:32 CDT 2007
This should pass the dsound interactive capture tests. It uses more
granular buffers and doesn't call winmm system for position any more,
which hopefully fixes the dramatic drop in fps when having something
that uses directsound capture in a game.
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