[PATCH 06/10] wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.

Alexander Dorofeyev alexd4 at inbox.lv
Wed Apr 2 16:12:04 CDT 2008

Patch 2 adds holding gl lock to surface_bind_and_dirtify, and after that 
LoadLocation and its subroutines now are handling gl lock properly. So texture's 
and cubetexture's PreLoad doesn't need ENTER_GL/LEAVE_GL anymore.
  dlls/wined3d/texture.c |    3 +--
  1 files changed, 1 insertions(+), 2 deletions(-)
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