wined3d: Check for NULL vertex declarations
Stefan Dösinger
stefan at codeweavers.com
Mon Apr 7 04:43:50 CDT 2008
Am Montag, 7. April 2008 11:34:33 schrieb H. Verbeet:
> On 07/04/2008, Chris Robinson <chris.kcat at gmail.com> wrote:
> > + if(!This->stateBlock->vertexDecl) {
> > + WARN("(%p) : Called without a valid vertex buffer set\n", This);
>
> That WARN is misleading.
This problem also affects the other draw calls, DrawIndexedPrimitiveUP,
DrawPrimitive and drawPrimitiveUP. In a certain way it even affects
DrawRectPatch and DrawTriPatch(when tesselating a new patch)
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