[1/10] WineD3D: Store the number of aux buffers in the context

Roderick Colenbrander thunderbird2k at gmx.net
Tue Apr 8 10:40:19 CDT 2008


Detecting the number of aux buffers is trivial and can be done using the fake GL context as it is a WGL pixel format property.

Roderick
-- 
Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten 
Browser-Versionen downloaden: http://www.gmx.net/de/go/browser



More information about the wine-patches mailing list