On 22/04/2008, Austin English <austinenglish at gmail.com> wrote: > - /* Declare loop registers aLx */ > + /* Declare loop registers alx */ > for (i = 0; i < reg_maps->loop_depth; i++) { > shader_addline(buffer, "int aL%u;\n", i); > shader_addline(buffer, "int tmpInt%u;\n", i); As can be seen a few lines down, the registers are declared as "aL%u".