[1/4] WineD3D: Use the shader backend to enable / disable atifs and nvts
stefan at codeweavers.com
Wed Apr 23 09:31:26 CDT 2008
This is an unmodified resend of the disputed patch from two weeks ago. We came
to an agreement on the shader / fixed function pipeline design, but
implementing that is beyond the scope of Wine 1.0, so lets just get this bug
fixed for now.
The point with the bad name for the method is not addressed, but I can't think
of a better name. If anybody has suggestions, feel free to bring them up
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