3/4 WineD3D: use WineD3D's pixel format table instead of wglChoosePixelFormatARB

Roderick Colenbrander thunderbird2k at gmx.net
Sun Apr 27 15:04:13 CDT 2008


Hi,

As explained in the previous patch we don't need wglChoosePixelFormatARB as all the information is already stored inside WineD3D, so don't call the function.

Regards,
Roderick Colenbrander
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