[PATCH] WineD3D: Remove a glFlush=0A=

Stefan Doesinger stefan at codeweavers.com
Mon Aug 4 13:36:15 CDT 2008


=0A=
I don't see why this is there.=0A=
---=0A=
 dlls/wined3d/surface.c |    2 --=0A=
 1 files changed, 0 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c=0A=
index 10c8ab1..b15e2a0 100644=0A=
--- a/dlls/wined3d/surface.c=0A=
+++ b/dlls/wined3d/surface.c=0A=
@@ -1188,8 +1188,6 @@ static void =
flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm=0A=
         IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);=0A=
     }=0A=
 =0A=
-    glFlush();=0A=
-    vcheckGLcall("glFlush");=0A=
     glGetIntegerv(GL_PACK_SWAP_BYTES, &prev_store);=0A=
     vcheckGLcall("glIntegerv");=0A=
     glGetIntegerv(GL_CURRENT_RASTER_POSITION, &prev_rasterpos[0]);=0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_0039_01C8F640.9DE54F90--




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