Spore patch to fix UI and Part descriptions

Rico Schüller kgbricola at web.de
Fri Aug 22 13:46:52 CDT 2008

Andrew Fenn schrieb:
> I made a new patch this time including a test.
> I put in some extra checking in SetScissorRect making sure that if
> rect was null or it was an invalid rectangle that it was returned as
> invalid as it should be.
> I'm not able to do a test on windows so if anyone does one please let
> me know if there are any problems. Also please tell me if you spot any
> problems with this patch.
> Thanks,
> Andrew
> ------------------------------------------------------------------------
> +    RECT rect = {0, 0, 0, 0};
> +    hr = IDirect3DDevice9_SetScissorRect(device, &rect);
> +    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %08x\n",  hr);
Sorry that I led you in the wrong direction but these tests didn't pass 
on windows! Also please read the comment to the bug, where I attached my 
patch. My suggestion which I made there isn't true! The real background 
is that wine sets the default scissor rect to {0,0,0,0} but on windows 
it is set to another size, I have written a patch for that, but it looks 
like there is something incomplete (see 
http://www.winehq.org/pipermail/wine-patches/2008-August/059891.html ). 
When the game is starting it retrieves the initial value with 
GetScissorRect which is in wine the null-rect. And so nothing is 
rendered to the screen.


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