d3dx8 [patch 2/2] Use relative errors instead of absolute errors to avoid rouding errors (Resend)

David Adam david.adam.cnrs at gmail.com
Sat Aug 23 10:39:55 CDT 2008

Although the patch about removing loops in d3dx8.math.c is useless following
Dan Kegel, it could be useful for coming implementations to take care of
rouding errors.
So, I think that this patch is still useful.

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