[PATCH] WineD3D: remove dead code=0A=

Stefan Doesinger stefan at codeweavers.com
Thu Aug 21 13:14:38 CDT 2008


=0A=
---=0A=
 dlls/wined3d/device.c |    3 ---=0A=
 1 files changed, 0 insertions(+), 3 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c=0A=
index 92c3f75..98b1910 100644=0A=
--- a/dlls/wined3d/device.c=0A=
+++ b/dlls/wined3d/device.c=0A=
@@ -4603,9 +4603,6 @@ static HRESULT WINAPI =
IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if=0A=
             This->stateBlock->lowest_disabled_stage =3D i;=0A=
             TRACE("New lowest disabled: %d\n", i);=0A=
         }=0A=
-        if(GL_SUPPORT(NV_REGISTER_COMBINERS) && =
!This->stateBlock->pixelShader) {=0A=
-            /* TODO: Built a stage -> texture unit mapping for register =
combiners */=0A=
-        }=0A=
     }=0A=
 =0A=
     IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, =
Type));=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_01ED_01C90793.BF946450--




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